Generative AI / Visual ComputingMPhil · ShanghaiTech

Ideas shouldstay editable.

I'm an MPhil student at ShanghaiTech University working on generative models for graphic design—jointly modeling imagery, layout, typography, and semantics. I also explore 2D/3D and vector graphics, world models, and diffusion- and flow-based generation.

Generative models / graphic design / visual computing / field notesSelected research

Generating the image
and its structure.

Three projects tracing a path from joint image editing and layout generation, through explicit interaction between image and layout priors, to full structured text-to-design generation with multimodal pretrained priors.

RESEARCH / 01IEEE TMM · 2026
CELG pipeline coupling a layout generator and image editor through a bidirectional communication module.View project

01Under review · IEEE TMM · 2026

Content-Edited Layout Generation for Graphic Design

Shirong Yang, Ying Cao

CELG jointly edits a background image and generates its foreground layout, allowing visual content and spatial composition to co-adapt to a design intention.

Its Search-Compare-Edit data pipeline and coupled flow-matching models turn content-aware layout generation into an iterative editing problem.

Manuscript under review; no public preprint or code release yet.

RESEARCH / 02IEEE TVCG · 2026
Four wide-format examples jointly generated as background images and foreground layouts by InterIL.View project

InterIL makes the interaction between pretrained image and layout priors explicit through a learnable bidirectional communication module.

The joint diffusion process generates both modalities together while preserving the strengths of each frozen backbone.

Public arXiv preprint; manuscript under review at IEEE TVCG.

RESEARCH / 03ACM TOG · 2026
A grid of layered graphic designs generated by PriDe across square, landscape, and portrait formats.View project

03Under review · ACM TOG · 2026

Prior-Informed Design: Text-to-Design Generation with Multimodal Priors

Shirong Yang, Ying Cao

PriDe extends structured generation from image-layout interaction to full text-to-design synthesis, jointly modeling imagery, layout, typography, and editable structure.

It reuses multimodal priors from frozen text-to-image and language models to learn from only 10K layered designs.

Manuscript under review; no public preprint or code release yet.

The point where a model stops being a black box and becomes a material you can work with.

Broader directions I am actively exploring beyond the publication record above.

01

Generative Modeling

Diffusion, flow matching, and learned generative processes for controllable visual synthesis.

02

2D / 3D Generation

Models that move between images, assets, scenes, and spatial representations.

03

Structured Visual Generation

Editable layers, layout, typography, imagery, and semantics generated as one coherent artifact.

04

Vector / SVG Generation

Scalable geometry and native graphic representations that remain directly editable.

05

World Models

Generative representations that capture the structure and dynamics of interactive environments.

06

Visual Computing

Research at the boundary of computer vision, graphics, design systems, and interaction.

Don't follow a fixed dream.
Follow your tools.

Understand the problem space. Understand your toolkit. Make something, learn from contact with reality, and let the direction evolve.

理解问题,也理解自己的工具箱。保持认真,但不要僵化。

A notebook,
not a feed.

Small observations from work in progress. Useful enough to keep; unfinished enough to revisit.

Part portfolio.
Part lab notebook.
Always in motion.

I'm an MPhil student at ShanghaiTech University working on generative models for graphic design and structured visual generation. My current projects study how imagery, spatial layout, typography, and semantic intent can be generated and edited together.

My broader interests include 2D/3D generation, vector and SVG graphics, world models, and diffusion- and flow-based generative modeling. Outside the lab, I like drawing and building interactive systems with Unity, Unreal, and Bevy.

Degree
MPhil · ShanghaiTech University
Focus
Generative AI / Visual Computing
Based
Shanghai, China

Let's compare notes.

Ideas, collaborations, strange problems, or a paper I should read.

yangshr2024@shanghaitech.edu.cn my inbox is open :)